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    Method OnUpdate

    OnUpdate(ref SystemState)

    Called when this system is destroyed.

    Declaration
    [BurstCompile]
    public void OnUpdate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    The SystemState backing this system instance

    Implements
    ISystem.OnUpdate(ref SystemState)
    Remarks

    Systems are destroyed when the application shuts down, the World is destroyed, or you call DestroySystem(SystemHandle). In the Unity Editor, system destruction occurs when you exit Play Mode and when scripts are reloaded.

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