Table of Contents | Game Foundation | 0.8.0-preview
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    Table of Contents

    • Welcome to Game Foundation
    • Installing Game Foundation
    • Game Systems
      • Inventory Manager
      • Wallet Manager
      • Transaction Manager
      • Reward Manager
    • Catalog Items
      • Inventory Items
      • Currency
      • Virtual Transactions
      • IAP Transactions
      • Store
      • Reward Definition
      • Tag
      • Game Parameters
    • Using IExternalValueProvider at Initialization
    • Data Layers
      • Memory Data Layer
      • Persistence Data Layer
    • Architecture
    • Constants Generation
    • Promises
    • Tutorials
      • 01. Inventory Editor
      • 02. Items at runtime
      • 03. Currency Editor
      • 04. Currencies at runtime
      • 05. The Debugger window
      • 06. Static properties
      • 07. Mutable properties editor
      • 08. Mutable properties at runtime
      • 09. Virtual Transactions
      • 10. Virtual Transactions at runtime
      • 11. IAP Transactions
      • 12. Stores
      • 13. Working with Store Prefabs
      • 14. Working with Promotion Popup Prefab
      • 15. Configure your game with parameters
      • 16. Creating Rewards
      • 17. Working with Reward Prefabs
      • 18. Getting and claiming Rewards at runtime
    • Known Issues
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    on 23 November 2020