Struct ItemMapData.ItemData
Item data for 1 item in the ItemMapData.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public struct ItemData : IEquatable<ItemMapData.ItemData>
Constructors
ItemData(String, String)
Create a new ItemMapData.ItemData for 1 item in the ItemMapData.
Declaration
public ItemData(string slot, string id)
Parameters
| Type | Name | Description |
|---|---|---|
| String | slot | Slot to use for this InventoryItem. |
| String | id | id for this item. |
Fields
id
id for this item.
Declaration
public string id
Field Value
| Type | Description |
|---|---|
| String |
slot
Slot used for this item.
Declaration
public string slot
Field Value
| Type | Description |
|---|---|
| String |
Methods
Equals(Object)
Tells whether this ItemMapData.ItemData instance equals obj.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | The other object to compare this instance with. |
Returns
| Type | Description |
|---|---|
| Boolean |
|
Overrides
Equals(ItemMapData.ItemData)
Declaration
public bool Equals(ItemMapData.ItemData other)
Parameters
| Type | Name | Description |
|---|---|---|
| ItemMapData.ItemData | other |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Gets the hash code of this ItemMapData.ItemData instance. Returns the hash code of its id.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 | The hash code of this ItemMapData.ItemData instance. |