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    Struct ItemMapData

    Serializable data structure of an ItemMap.

    Namespace: UnityEngine.GameFoundation.Data
    Syntax
    [Serializable]
    public struct ItemMapData : IEquatable<ItemMapData>

    Constructors

    ItemMapData(String)

    Construct ItemMapData with specified id.

    Declaration
    public ItemMapData(string id)
    Parameters
    Type Name Description
    String id

    Id for the new ItemMapData.

    Fields

    id

    Declaration
    public string id
    Field Value
    Type Description
    String

    inventoryItems

    All ids in this map.

    Declaration
    public List<ItemMapData.ItemData> inventoryItems
    Field Value
    Type Description
    List<ItemMapData.ItemData>

    Methods

    Equals(Object)

    Tells whether this ItemMapData instance equals obj.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    The other object to compare this instance with.

    Returns
    Type Description
    Boolean

    true if equals, false otherwise.

    Overrides
    ValueType.Equals(Object)

    Equals(ItemMapData)

    Declaration
    public bool Equals(ItemMapData other)
    Parameters
    Type Name Description
    ItemMapData other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Gets the hash code of this ItemMapData instance. Returns the hash code of its id.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32

    The hash code of this ItemMapData instance.

    Overrides
    ValueType.GetHashCode()
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    on 16 June 2021