Struct WalletData
Serializable data structure that contains the state of the Wallet.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public struct WalletData : IEquatable<WalletData>
Fields
balances
The list of balances
Declaration
public BalanceData[] balances
Field Value
| Type | Description |
|---|---|
| BalanceData[] |
Properties
Empty
Get an empty instance of this class.
Declaration
public static WalletData Empty { get; }
Property Value
| Type | Description |
|---|---|
| WalletData |
Methods
Equals(Object)
Tells whether this WalletData instance equals obj.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | The other object to compare this instance with. |
Returns
| Type | Description |
|---|---|
| Boolean |
|
Overrides
Equals(WalletData)
Declaration
public bool Equals(WalletData other)
Parameters
| Type | Name | Description |
|---|---|---|
| WalletData | other |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Gets the hash code of this WalletData instance. Returns 0.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 | The hash code of this WalletData instance. |