Enum InputSettings.UpdateMode | Input System | 1.0.2
docs.unity.cn
    Show / Hide Table of Contents

    Enum InputSettings.UpdateMode

    How the input system should update.

    Namespace: UnityEngine.InputSystem
    Syntax
    public enum UpdateMode
    Remarks

    By default, the input system will run event processing as part of the player loop. In the default configuration, the processing will happens once before every every dynamic update (), i.e. ProcessEventsInDynamicUpdate is the default behavior.

    There are two types of updates not governed by UpdateMode. One is Editor which will always be enabled in the editor and govern input updates for EditorWindows in sync to update.

    The other update type is BeforeRender. This type of update is enabled and disabled automatically in response to whether devices are present requiring this type of update (updateBeforeRender). This update does not consume extra state.

    Fields

    Name Description Value
    ProcessEventsInDynamicUpdate

    Automatically run input updates right before every .

    1
    ProcessEventsInFixedUpdate

    Automatically input run updates right before every .

    2
    ProcessEventsManually

    Do not run updates automatically. In this mode, Update() must be called manually to update input.

    3
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 22 January 2021