Struct RequestResetCommand
A command to tell the runtime to reset the device to it's default state.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct RequestResetCommand : IInputDeviceCommandInfo
Remarks
This triggers an event being sent from the device that represents an empty, or untouched device.
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
Properties
Type
Declaration
public static readonly FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
typeStatic
Declaration
public readonly FourCC typeStatic { get; }
Property Value
Type | Description |
---|---|
FourCC |
Implements
Methods
Create()
Declaration
public static RequestResetCommand Create()
Returns
Type | Description |
---|---|
RequestResetCommand |