Struct RequestSyncCommand
A command to tell the runtime to sync the device to it's last known state.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct RequestSyncCommand : IInputDeviceCommandInfo
Remarks
This triggers an event from the underlying device that represents the whole, current state.
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
Properties
Type
Declaration
public static readonly FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
typeStatic
Declaration
public readonly FourCC typeStatic { get; }
Property Value
Type | Description |
---|---|
FourCC |
Implements
Methods
Create()
Declaration
public static RequestSyncCommand Create()
Returns
Type | Description |
---|---|
RequestSyncCommand |