Namespace UnityEngine.Localization | Localization | 0.5.1-preview
docs.unity.cn
    Show / Hide Table of Contents

    Namespace UnityEngine.Localization

    Classes

    Locale

    A Locale represents a language. It supports regional variations and can be configured with an optional fallback locale via metadata.

    LocalizedAsset<TObject>

    Used to reference a localized asset and provide an interface to loading and registering to changes. LocalizedReference

    LocalizedAudioClip

    Holds a reference to an AssetTable and AssetTableEntry which references a AudioClip asset.

    LocalizedGameObject

    Holds a reference to an AssetTable and AssetTableEntry which references a GameObject asset/prefab.

    LocalizedReference

    A Localized Reference allows for referencing an entry inside of a specific LocalizedTable.

    LocalizedSprite

    Holds a reference to an AssetTable and AssetTableEntry which references a Sprite asset.

    LocalizedString

    A Localized String contains a reference to a StringTableEntry inside of a specific StringTable. This provides a centralized way to work with localized strings.

    LocalizedTexture

    Holds a reference to an AssetTable and AssetTableEntry which references a Texture asset.

    Structs

    LocaleIdentifier

    The identifier containing the identification information for a language or regional variant.

    Delegates

    LocalizedAsset<TObject>.ChangeHandler

    LocalizedString.ChangeHandler

    Back to top Copyright © 2019 Unity Technologies
    Generated by DocFX