Class LocalizedAsset<TObject> | Localization | 0.5.1-preview
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    Class LocalizedAsset<TObject>

    Used to reference a localized asset and provide an interface to loading and registering to changes. LocalizedReference

    Inheritance
    Object
    LocalizedReference
    LocalizedAsset<TObject>
    LocalizedAssetBehaviour<TObject>.LocalizedAssetReference
    LocalizedAudioClip
    LocalizedGameObject
    LocalizedSprite
    LocalizedTexture
    Inherited Members
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.ToString()
    Namespace: UnityEngine.Localization
    Syntax
    [Serializable]
    public class LocalizedAsset<TObject> : LocalizedReference
    Type Parameters
    Name Description
    TObject

    Methods

    ClearChangeHandler()

    Removes the handler and stops listening to changes to SelectedLocaleChanged.

    Declaration
    public void ClearChangeHandler()

    LoadAssetAsync()

    Load the referenced asset as type TObject.

    Declaration
    public AsyncOperationHandle<TObject> LoadAssetAsync()
    Returns
    Type Description
    AsyncOperationHandle<TObject>

    The load operation.

    RegisterChangeHandler(LocalizedAsset<TObject>.ChangeHandler)

    Register a handler that will be called whenever the LocalizedAsset has finished loading. When a handler is registered, the asset will then be automatically loaded whenever the SelectedLocaleChanged is changed. LoadAssetAsync() when not using a change handler.

    Declaration
    public void RegisterChangeHandler(LocalizedAsset<TObject>.ChangeHandler handler)
    Parameters
    Type Name Description
    LocalizedAsset.ChangeHandler<> handler

    A handler that will be called when the LocalizedAsset is ready for use.

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