Class SyncListFloat | Multiplayer HLAPI | 1.0.8
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    Class SyncListFloat

    A list of floats that will be synchronized from server to clients.

    Inheritance
    Object
    SyncList<Single>
    SyncListFloat
    Inherited Members
    SyncList<Single>.Count
    SyncList<Single>.IsReadOnly
    SyncList<Single>.Callback
    SyncList<Single>.InitializeBehaviour(NetworkBehaviour, Int32)
    SyncList<Single>.HandleMsg(NetworkReader)
    SyncList<Single>.Add(Single)
    SyncList<Single>.Clear()
    SyncList<Single>.Contains(Single)
    SyncList<Single>.CopyTo(Single[], Int32)
    SyncList<Single>.IndexOf(Single)
    SyncList<Single>.Insert(Int32, Single)
    SyncList<Single>.Remove(Single)
    SyncList<Single>.RemoveAt(Int32)
    SyncList<Single>.Dirty(Int32)
    SyncList<Single>.Item[Int32]
    SyncList<Single>.GetEnumerator()
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public sealed class SyncListFloat : SyncList<float>, IList<float>, ICollection<float>, IEnumerable<float>, IEnumerable

    Methods

    DeserializeItem(NetworkReader)

    Declaration
    protected override float DeserializeItem(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    Single
    Overrides
    UnityEngine.Networking.SyncList<System.Single>.DeserializeItem(UnityEngine.Networking.NetworkReader)

    ReadInstance(NetworkReader)

    Declaration
    [Obsolete("ReadReference is now used instead")]
    public static SyncListFloat ReadInstance(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    SyncListFloat

    ReadReference(NetworkReader, SyncListFloat)

    An internal function used for serializing SyncList member variables.

    Declaration
    public static void ReadReference(NetworkReader reader, SyncListFloat syncList)
    Parameters
    Type Name Description
    NetworkReader reader
    SyncListFloat syncList

    SerializeItem(NetworkWriter, Single)

    Declaration
    protected override void SerializeItem(NetworkWriter writer, float item)
    Parameters
    Type Name Description
    NetworkWriter writer
    Single item
    Overrides
    UnityEngine.Networking.SyncList<System.Single>.SerializeItem(UnityEngine.Networking.NetworkWriter, System.Single)

    WriteInstance(NetworkWriter, SyncListFloat)

    Declaration
    public static void WriteInstance(NetworkWriter writer, SyncListFloat items)
    Parameters
    Type Name Description
    NetworkWriter writer
    SyncListFloat items
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    on 15 December 2020