Class XRPass
XRPass holds the render target information and a list of XRView. XRView contains the parameters required to render (projection and view matrices, viewport, etc) When a pass has 2 views or more, single-pass will be active if the platform supports it. To avoid allocating every frame, XRView is a struct and XRPass is pooled.
Inherited Members
Namespace: UnityEngine.Experimental.Rendering
Syntax
public class XRPass
Constructors
XRPass()
Parameterless constructor. Note: in order to avoid GC, the render pipeline should use XRPass.Create instead of this method.
Declaration
public XRPass()
Properties
copyDepth
If true, the render pipeline is expected to output a valid depth buffer to the renderTarget.
Declaration
public bool copyDepth { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
cullingParams
Parameters used for culling.
Declaration
public ScriptableCullingParameters cullingParams { get; }
Property Value
| Type | Description |
|---|---|
| ScriptableCullingParameters |
cullingPassId
Index used for culling. It can be shared between multiple passes.
Declaration
public int cullingPassId { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
enabled
Returns true if the pass contains at least one view.
Declaration
public bool enabled { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
foveatedRenderingInfo
Native pointer from the XR plugin to be consumed by ConfigureFoveatedRendering.
Declaration
public IntPtr foveatedRenderingInfo { get; }
Property Value
| Type | Description |
|---|---|
| IntPtr |
hasValidOcclusionMesh
Returns true if the pass was setup with expected mesh and material.
Declaration
public bool hasValidOcclusionMesh { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
hdrDisplayOutputColorGamut
Returns color gamut of the active HDR display.
Declaration
public ColorGamut hdrDisplayOutputColorGamut { get; }
Property Value
| Type | Description |
|---|---|
| ColorGamut |
hdrDisplayOutputInformation
Returns HDR display information of the active HDR display.
Declaration
public HDROutputUtils.HDRDisplayInformation hdrDisplayOutputInformation { get; }
Property Value
| Type | Description |
|---|---|
| HDROutputUtils.HDRDisplayInformation |
isHDRDisplayOutputActive
Returns true when the active display has HDR enabled.
Declaration
public bool isHDRDisplayOutputActive { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
multipassId
Index of the pass inside the frame.
Declaration
public int multipassId { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
occlusionMeshScale
Scaling factor used when drawing the occlusion mesh.
Declaration
public float occlusionMeshScale { get; }
Property Value
| Type | Description |
|---|---|
| Single |
renderTarget
Destination render target.
Declaration
public RenderTargetIdentifier renderTarget { get; }
Property Value
| Type | Description |
|---|---|
| RenderTargetIdentifier |
renderTargetDesc
Destination render target descriptor.
Declaration
public RenderTextureDescriptor renderTargetDesc { get; }
Property Value
| Type | Description |
|---|---|
| RenderTextureDescriptor |
singlePassEnabled
If true, the render pipeline is expected to use single-pass techniques to save CPU time.
Declaration
public bool singlePassEnabled { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
supportsFoveatedRendering
Returns true if the pass can use foveated rendering commands.
Declaration
public bool supportsFoveatedRendering { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
viewCount
Returns the number of views inside this pass.
Declaration
public int viewCount { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Methods
ApplyXRViewCenterOffset(Vector2)
Take a point that is center-relative (0.5, 0.5) and modify it to be placed relative to the view's center instead, respecting the asymmetric FOV (if it is used)
Declaration
public Vector4 ApplyXRViewCenterOffset(Vector2 center)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | center |
Returns
| Type | Description |
|---|---|
| Vector4 |
CreateDefault(XRPassCreateInfo)
Default allocator method for XRPass.
Declaration
public static XRPass CreateDefault(XRPassCreateInfo createInfo)
Parameters
| Type | Name | Description |
|---|---|---|
| XRPassCreateInfo | createInfo |
Returns
| Type | Description |
|---|---|
| XRPass |
GetOcclusionMesh(Int32)
Returns the occlusion mesh for a given view.
Declaration
public Mesh GetOcclusionMesh(int viewIndex = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | viewIndex |
Returns
| Type | Description |
|---|---|
| Mesh |
GetProjMatrix(Int32)
Returns the projection matrix for a given view.
Declaration
public Matrix4x4 GetProjMatrix(int viewIndex = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | viewIndex |
Returns
| Type | Description |
|---|---|
| Matrix4x4 |
GetTextureArraySlice(Int32)
Returns the destination slice index (for texture array) for a given view.
Declaration
public int GetTextureArraySlice(int viewIndex = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | viewIndex |
Returns
| Type | Description |
|---|---|
| Int32 |
GetViewMatrix(Int32)
Returns the view matrix for a given view.
Declaration
public Matrix4x4 GetViewMatrix(int viewIndex = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | viewIndex |
Returns
| Type | Description |
|---|---|
| Matrix4x4 |
GetViewport(Int32)
Returns the viewport for a given view.
Declaration
public Rect GetViewport(int viewIndex = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | viewIndex |
Returns
| Type | Description |
|---|---|
| Rect |
InitBase(XRPassCreateInfo)
Initialize the base class fields.
Declaration
public void InitBase(XRPassCreateInfo createInfo)
Parameters
| Type | Name | Description |
|---|---|---|
| XRPassCreateInfo | createInfo |
Release()
Default release method. Can be overridden by render pipelines.
Declaration
public virtual void Release()
RenderDebugXRViewsFrustum()
Draw debug line for all XR views.
Declaration
public void RenderDebugXRViewsFrustum()
RenderOcclusionMesh(RasterCommandBuffer)
Generate commands to render the occlusion mesh for this pass. In single-pass mode : the meshes for all views are combined into one mesh, where the corresponding view index is encoded into each vertex. The keyword "XR_OCCLUSION_MESH_COMBINED" is also enabled when rendering the combined mesh.
Declaration
public void RenderOcclusionMesh(RasterCommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| RasterCommandBuffer | cmd | RasterCommandBuffer to modify |
RenderOcclusionMesh(CommandBuffer)
Generate commands to render the occlusion mesh for this pass. In single-pass mode : the meshes for all views are combined into one mesh, where the corresponding view index is encoded into each vertex. The keyword "XR_OCCLUSION_MESH_COMBINED" is also enabled when rendering the combined mesh.
Declaration
public void RenderOcclusionMesh(CommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | CommandBuffer to modify |
StartSinglePass(LowLevelCommandBuffer)
Queue up render commands to disable single-pass techniques.
Declaration
public void StartSinglePass(LowLevelCommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| LowLevelCommandBuffer | cmd | CommandBuffer to modify. |
StartSinglePass(RasterCommandBuffer)
Queue up render commands to enable single-pass techniques. Note: depending on the platform and settings, either single-pass instancing or the multiview extension will be used.
Declaration
public void StartSinglePass(RasterCommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| RasterCommandBuffer | cmd | RasterCommandBuffer to modify |
StartSinglePass(CommandBuffer)
Queue up render commands to enable single-pass techniques. Note: depending on the platform and settings, either single-pass instancing or the multiview extension will be used.
Declaration
public void StartSinglePass(CommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | CommandBuffer to modify |
StopSinglePass(LowLevelCommandBuffer)
Queue up render commands to disable single-pass techniques.
Declaration
public void StopSinglePass(LowLevelCommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| LowLevelCommandBuffer | cmd | The command buffer to use. |
StopSinglePass(RasterCommandBuffer)
Queue up render commands to disable single-pass techniques.
Declaration
public void StopSinglePass(RasterCommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| RasterCommandBuffer | cmd | RasterCommandBuffer to modify |
StopSinglePass(CommandBuffer)
Queue up render commands to disable single-pass techniques.
Declaration
public void StopSinglePass(CommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | CommandBuffer to modify. |