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    Class LuminanceSourceParameter

    A VolumeParameter that holds a LuminanceSource value.

    Inheritance
    Object
    VolumeParameter
    VolumeParameter<LuminanceSource>
    LuminanceSourceParameter
    Inherited Members
    VolumeParameter<LuminanceSource>.m_Value
    VolumeParameter<LuminanceSource>.Interp(LuminanceSource, LuminanceSource, Single)
    VolumeParameter<LuminanceSource>.Override(LuminanceSource)
    VolumeParameter<LuminanceSource>.SetValue(VolumeParameter)
    VolumeParameter<LuminanceSource>.GetHashCode()
    VolumeParameter<LuminanceSource>.ToString()
    VolumeParameter<LuminanceSource>.Equals(VolumeParameter<LuminanceSource>)
    VolumeParameter<LuminanceSource>.Equals(Object)
    VolumeParameter<LuminanceSource>.value
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    VolumeParameter.overrideState
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public sealed class LuminanceSourceParameter : VolumeParameter<LuminanceSource>, IEquatable<VolumeParameter<LuminanceSource>>

    Constructors

    LuminanceSourceParameter(LuminanceSource, Boolean)

    Creates a new LuminanceSourceParameter instance.

    Declaration
    public LuminanceSourceParameter(LuminanceSource value, bool overrideState = false)
    Parameters
    Type Name Description
    LuminanceSource value

    The initial value to store in the parameter.

    Boolean overrideState

    The initial override state for the parameter.

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    on 18 October 2021