Table of Content
docs.unity.cn
  • Getting Started
    • Shader Graph
    • Shader Graph Window
    • Blackboard
    • Master Preview
    • Create Node Menu
    • Shader Graph Asset
    • Custom Nodes with CodeFunctionNode
  • Sub-graph
    • Sub-graph Asset
  • Node
    • Port
    • Edge
    • Master Node
  • Data
    • Property Types
    • Data Types
    • Port Bindings
  • Node Library
    • Artistic
      • Channel Mixer
      • Contrast
      • Hue
      • Invert Colors
      • Replace Color
      • Saturation
      • White Balance
      • Blend
      • Dither
      • Channel Mask
      • Color Mask
      • Normal Blend
      • Normal From Height
      • Normal From Texture
      • Normal Reconstruct Z
      • Normal Strength
      • Normal Unpack
      • Colorspace Conversion
    • Channel
      • Combine
      • Flip
      • Split
      • Swizzle
    • Input
      • Boolean
      • Color
      • Constant
      • Integer
      • Slider
      • Time
      • Vector 1
      • Vector 2
      • Vector 3
      • Vector 4
      • Bitangent Vector
      • Normal Vector
      • Position
      • Screen Position
      • Tangent Vector
      • UV
      • Vertex Color
      • View Direction
      • Gradient
      • Sample Gradient
      • Matrix 2x2
      • Matrix 3x3
      • Matrix 4x4
      • Transformation Matrix
      • Dielectric Specular
      • Metal Reflectance
      • Ambient
      • Camera
      • Fog
      • Light Probe
      • Object
      • Reflection Probe
      • Scene Color
      • Scene Depth
      • Screen
      • Cubemap Asset
      • Sample Cubemap
      • Sample Texture 2D
      • Sample Texture 2D Array
      • Sample Texture 2D LOD
      • Sample Texture 3D
      • Sampler State
      • Texel Size
      • Texture 2D Array Asset
      • Texture 2D Asset
      • Texture 3D Asset
    • Master
      • PBR
      • Unlit
    • Math
      • Add
      • Divide
      • Multiply
      • Power
      • Square Root
      • Subtract
      • Absolute
      • Exponential
      • Length
      • Log
      • Modulo
      • Negate
      • Normalize
      • Posterize
      • Reciprocal
      • Reciprocal Square Root
      • DDX
      • DDXY
      • DDY
      • Inverse Lerp
      • Lerp
      • Smoothstep
      • Matrix Construction
      • Matrix Determinant
      • Matrix Split
      • Matrix Transpose
      • Clamp
      • Fraction
      • Maximum
      • Minimum
      • One Minus
      • Random Range
      • Remap
      • Saturate
      • Ceiling
      • Floor
      • Round
      • Sign
      • Step
      • Truncate
      • Arccosine
      • Arcsine
      • Arctangent
      • Arctangent2
      • Cosine
      • Degrees To Radians
      • Hyperbolic Cosine
      • Hyperbolic Sine
      • Hyperbolic Tangent
      • Radians To Degrees
      • Sine
      • Tangent
      • Cross Product
      • Distance
      • Dot Product
      • Fresnel Effect
      • Projection
      • Reflection
      • Rejection
      • Rotate About Axis
      • Sphere Mask
      • Transform
      • Noise Sine Wave
      • Sawtooth Wave
      • Square Wave
      • Triangle Wave
    • Procedural
      • Checkerboard
      • Gradient Noise
      • Simple Noise
      • Voronoi
      • Ellipse
      • Polygon
      • Rectangle
      • Rounded Rectangle
    • [Utility](Utility-Nodes.md)`
      • Preview
      • Sub-graph
      • All
      • And
      • Any
      • Branch
      • Comparison
      • Is Front Face
      • Is Infinite
      • Is NaN
      • Nand
      • Not
      • Or
    • UV
      • Flipbook
      • Polar Coordinates
      • Radial Shear
      • Rotate
      • Spherize
      • Tiling And Offset
      • Triplanar
      • Twirl
  • Scripting API
    • CodeFunctionNode
    • Port Types
    • SlotAttribute
    • Binding
    • GetFunctionToConvert
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