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    Class PortTypeGameObject

    Class PortTypeGameObject. Implements the PortType<T>

    Inheritance
    Object
    IPortType
    PortType<GameObject>
    PortTypeGameObject
    Inherited Members
    PortType<GameObject>.Data
    PortType<GameObject>.CreateFieldBox()
    PortType<GameObject>.TrySetValue(Object)
    PortType<GameObject>.TryGetValue()
    PortType<GameObject>.Synchronize()
    PortType<GameObject>.Propagate(Double)
    PortType<GameObject>.WriteRaw
    PortType<GameObject>.Write
    PortType<GameObject>.ReadRaw
    PortType<GameObject>.Read
    PortType<GameObject>.Ref()
    PortType<GameObject>.SetOnChangeClockRisingEdge(Boolean)
    PortType<GameObject>.CopyFrom(PortType<GameObject>)
    IPortType.globalId
    IPortType.uniqueId
    IPortType.synchronizeAfterLinking
    IPortType.Clock
    IPortType.ChangeEvent
    IPortType.Batching
    IPortType.SignalBatch
    IPortType.Connected
    IPortType.Driver
    IPortType.SetConnected(Boolean)
    IPortType.SetSynchronizeAfterLinking(Boolean)
    IPortType.SetAsDriver(Object)
    IPortType.BeginBatch()
    IPortType.EndBatch()
    IPortType.TypeNiceName(Type)
    Namespace: Mechatronics.SystemGraph
    Syntax
    [Serializable]
    public class PortTypeGameObject : PortType<GameObject>

    Constructors

    PortTypeGameObject()

    Initializes a new instance of the PortTypeGameObject class.

    Declaration
    public PortTypeGameObject()

    PortTypeGameObject(PortType<GameObject>)

    Initializes a new instance of the PortTypeGameObject class.

    Declaration
    public PortTypeGameObject(PortType<GameObject> p)
    Parameters
    Type Name Description
    PortType<GameObject> p

    The p.

    Methods

    ToString()

    Returns a String that represents this instance.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String

    A String that represents this instance.

    Overrides
    Mechatronics.SystemGraph.PortType<UnityEngine.GameObject>.ToString()

    See Also

    PortType<T>
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