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    Class ContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time based on read input values, such as from the controller thumbstick.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProvider
    Inherited Members
    LocomotionProvider.mediator
    LocomotionProvider.transformationPriority
    LocomotionProvider.locomotionState
    LocomotionProvider.isLocomotionActive
    LocomotionProvider.canStartMoving
    LocomotionProvider.locomotionStarted
    LocomotionProvider.locomotionEnded
    LocomotionProvider.beforeStepLocomotion
    LocomotionProvider.Awake()
    LocomotionProvider.TryPrepareLocomotion()
    LocomotionProvider.TryStartLocomotionImmediately()
    LocomotionProvider.TryEndLocomotion()
    LocomotionProvider.OnLocomotionStarting()
    LocomotionProvider.OnLocomotionEnding()
    LocomotionProvider.TryQueueTransformation(IXRBodyTransformation)
    LocomotionProvider.TryQueueTransformation(IXRBodyTransformation, int)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
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    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
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    MonoBehaviour.useGUILayout
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("XR/Locomotion/Continuous Move Provider", 11)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Locomotion.ContinuousMoveProvider.html")]
    public class ContinuousMoveProvider : LocomotionProvider

    Properties

    Name Description
    enableFly

    Controls whether to enable flying (unconstrained movement). This overrides useGravity.

    enableStrafe

    Controls whether to enable strafing (sideways movement).

    forwardSource

    The source Transform that defines the forward direction.

    leftHandMoveInput

    Reads input data from the left hand controller. Input Action must be a Value action type (Vector 2).

    moveSpeed

    The speed, in units per second, to move forward.

    rightHandMoveInput

    Reads input data from the right hand controller. Input Action must be a Value action type (Vector 2).

    transformation

    The transformation that is used by this component to apply translation movement.

    useGravity

    Controls whether gravity affects this provider when a CharacterController is used. This only applies when enableFly is false.

    Methods

    Name Description
    ComputeDesiredMove(Vector2)

    Determines how much to slide the rig due to input vector.

    MoveRig(Vector3)

    Creates a locomotion event to move the rig by translationInWorldSpace, and optionally applies gravity.

    OnDisable()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    Update()

    See MonoBehaviour.

    See Also

    LocomotionProvider
    ContinuousTurnProvider
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