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    Class XRInteractableSnapVolume

    Utility component for supporting interactors snapping and and selecting interactables. Add this component to a child GameObject of the interactable.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRInteractableSnapVolume
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("XR/XR Interactable Snap Volume", 11)]
    [DefaultExecutionOrder(-99)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.XRInteractableSnapVolume.html")]
    public class XRInteractableSnapVolume : MonoBehaviour
    Remarks

    Currently supports one collider as the snapping volume. To support multiple snap colliders for a single interactable, add multiple components with each using a different collider.

    Properties

    Name Description
    disableSnapColliderWhenSelected

    Automatically disable or enable the Snap Collider when the interactable is selected or deselected.

    interactable

    The runtime IXRInteractable associated with this XRInteractableSnapVolume.

    interactableObject

    The IXRInteractable associated with this XRInteractableSnapVolume serialized as a Unity Object. If not set, Unity will find it up the hierarchy.

    interactionManager

    The XRInteractionManager that this snap volume will communicate with (will find one if null).

    snapCollider

    The trigger collider to associate with the interactable when it is hit/collided. Rays will snap from this to the snapToCollider.

    snapToCollider

    (Optional) The collider that will be used to find the closest point to snap to. If this is null, then the associated IXRInteractable transform's position or this GameObject's transform position will be used as the snap point.

    Methods

    Name Description
    Awake()

    See MonoBehaviour.

    FindSnapCollider(GameObject)

    This method is responsible for finding a valid Collider component available. available. The first valid collider found will be used as the snapCollider.

    GetClosestPoint(Vector3)

    Tries to get the closest point on the associated snapping collider. If snapToCollider is null, it will return the transform position of the associated interactable. If both snapToCollider and interactable are null, it will return the transform position of this GameObject.

    GetClosestPointOfAttachTransform(IXRInteractor)

    Tries to get the closest point on the associated snapping collider based on the attach transform position of the associated interactable. If snapToCollider is null, it will return the attach transform position of the associated interactable. If interactable is also null in that case, it will return the transform position of this GameObject.

    OnDisable()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    Reset()

    See MonoBehaviour.

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