Version: 2022.3
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Rigidbody.Move

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Declaration

public void Move(Vector3 position, Quaternion rotation);

Parameters

position The new position for the Rigidbody.
rotation The new rotation for the Rigidbody.

Description

Moves the Rigidbody to position and rotates the Rigidbody to rotation.

Use Rigidbody.Move to move and rotate a Rigidbody, complying with the Rigidbody's interpolation setting.

If you enable Rigidbody interpolation on the Rigidbody, calling Rigidbody.Move results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use Rigidbody.Move if you want to continuously move and rotate a Rigidbody in each FixedUpdate.

To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set Rigidbody.position and Rigidbody.rotation instead.

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