Version: 2020.2

Time.fixedUnscaledTimeAsDouble

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public static double fixedUnscaledTimeAsDouble ;

描述

最近一次 FixedUpdate 已启动的独立于 TimeScale 的时间(只读)。此为自游戏启动以来的时间(以秒为单位)。

Returns the same value if called multiple times in a single frame. Unlike fixedTimeAsDouble this value is not affected by timeScale. Double precision version of fixedUnscaledTime. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, choose the fixedUnscaledTimeAsDouble equivalent over fixedUnscaledTime.

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