Version: 2021.3
Built-in 3D Physics
Introduction to character control

Character control

In a first-person or third-person application, a user’s character or avatar usually needs some collision-based physics, so that it doesn’t fall through the floor or walk through walls. In 3D physics, you can create and configure character physics and control with a Character Controller.

You can configure character control via the CharacterController class, or the corresponding Character Controller component.

Topic 描述
Introduction to character control Overview of the concepts and fundamental behaviours of character controllers.
Character Controller component reference Reference page for the Character Controller component.
Built-in 3D Physics
Introduction to character control
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961