Version: 2022.1
Character Controller component reference
Introduction to rigid body physics

Rigidbody physics

In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.

In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding Rigidbody component.

Topic 描述
Introduction to Rigidbody physics Overview of the concepts and fundamental behaviours of the Rigidbody class and component.
Configure Rigidbody colliders How to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions.
Apply constant force to a Rigidbody How and when to apply a constant linear or rotational force to a Rigidbody GameObject.
Apply interpolation to a Rigidbody How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime.
Rigidbody component reference Reference page for the Rigidbody component.
Constant Force component reference Reference page for the Constant Force component.

其他资源

Character Controller component reference
Introduction to rigid body physics
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961