In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.
|Introduction to Rigidbody physics
|Overview of the concepts and fundamental behaviours of the Rigidbody class and component.
|Configure Rigidbody colliders
|How to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions.
|Apply constant force to a Rigidbody
|How and when to apply a constant linear or rotational force to a Rigidbody GameObject.
|Apply interpolation to a Rigidbody
|How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime.
|Rigidbody component reference
|Reference page for the Rigidbody component.
|Constant Force component reference
|Reference page for the Constant Force component.