用于为 Unity 构建内容的低级接口。
注意:此类及其成员用于为可编程构建管线 (Scriptable Build Pipeline) 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。
| ArchiveAndCompress | 将资源文件合并到单个存档中,并根据传入的选项对其进行压缩。 | 
| CalculateBuildUsageTags | 计算一组对象的构建使用情况。 | 
| CalculatePlayerDependenciesForGameManagers | Calculates dependency information for various internal Unity game manager classes. | 
| CalculatePlayerDependenciesForScene | 计算场景依赖关系信息。 | 
| CalculatePlayerSerializationHashForType | Returns a unique hash for a given type's serialized layout. | 
| GenerateAssetBundleBuilds | 返回 AssetBundleBuild 结构的数组(这些结构详细说明了 AssetDatabase 中设置的当前资源包布局)。 | 
| GetGlobalUsageFromActiveScene | Gets information about the lighting and render settings in the active scene. | 
| GetGlobalUsageFromGraphicsSettings | 返回由 Graphics Settings 的 Shader Stripping 部分计算的全局使用情况信息。 | 
| GetPlayerAssetRepresentations | Returns a list of visible objects directly contained inside of an asset. | 
| GetPlayerDependenciesForObject | 返回由一个对象引用的对象列表。 | 
| GetPlayerDependenciesForObjects | 返回由一组对象引用的对象列表。 | 
| GetPlayerObjectIdentifiersInAsset | 返回直接包含在资源内的对象列表。 | 
| GetPlayerObjectIdentifiersInSerializedFile | Returns a list of objects directly contained inside of a loose serialized file. | 
| GetTypeForObject | Returns the System.Type of the ObjectIdentifier specified by objectID. | 
| GetTypeForObjects | Returns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by objectIDs. | 
| GetTypesForObject | Returns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by objectID. | 
| ObjectIsSupportedInBuild | Returns True if the passed in target object is a valid runtime object. | 
| StartProfileCapture | Starts a profile capture to record content build profile events. | 
| StopProfileCapture | Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture. | 
| WriteGameManagersSerializedFile | Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk. | 
| WriteSceneSerializedFile | 将场景对象写入磁盘上的序列化文件。 | 
| WriteSerializedFile | 将对象写入磁盘上的序列化文件。 |