Version: 2022.1

Collision.articulationBody

切换到手册
public ArticulationBody articulationBody ;

描述

The ArticulationBody of the collider that your GameObject collides with (Read Only).

This returns the ArticulationBody of the collider that your GameObject collides with. If the collider doesn't have an articulation body attached, this returns null.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Make all articulation bodies that your GameObject hits fly upwards void OnCollisionStay(Collision collision) { // Check if the collider your GameObject hits has an articulation body // Then apply the force if (collision.articulationBody) { collision.articulationBody.AddForce(Vector3.up * 15); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961