platform | 可在 icon kinds 中找到支持此 API 的平台的完整列表以及支持的种类。 |
icons | 所有可用的 PlatformIcon 字段必须使用 GetPlatformIcons 进行检索。 |
buildTarget | The NamedBuildTarget. |
为指定平台和图标种类分配图标列表。
Most platforms support icons with several different sizes. This methods allows you to set Icons for each platform that supports them. GetPlatformIcons has to be used to retrieve all the supported icons for specified PlatformIconKind and platform.
Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
The following code sample shows how to set up adaptive icons for an Android application. This is an editor script which means it must be within an Editor folder to compile.
using UnityEditor.Android; using UnityEditor; using UnityEngine; using UnityEditor.Build;
public static class AndroidPlayerSettingsUtility { // `Adaptive` icons for Android require a background and foreground layer for each icon public static void SetIcons(Texture2D[][] textures) { NamedBuildTarget platform = NamedBuildTarget.Android; PlatformIconKind kind = AndroidPlatformIconKind.Adaptive;
PlatformIcon[] icons = PlayerSettings.GetPlatformIcons(platform, kind);
//Assign textures to each available icon slot. for (int i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } PlayerSettings.SetPlatformIcons(platform, kind, icons); } }
The following code sample shows how to set all App icons for an iOS application. This is an editor script which means it must be within an Editor folder to compile.
using UnityEditor.iOS; using UnityEditor; using UnityEngine; using UnityEditor.Build;
public static class iOSPlayerSettingsUtility { // Setting all `App` icons for iOS public static void SetAppIcons(Texture2D[] textures) { NamedBuildTarget platform = NamedBuildTarget.iOS; PlatformIconKind kind = iOSPlatformIconKind.Application;
PlatformIcon[] icons = PlayerSettings.GetPlatformIcons(platform, kind);
//Assign textures to each available icon slot. for (int i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } PlayerSettings.SetPlatformIcons(platform, kind, icons); } }