Version: 2023.2

LightShadowCasterCullingInfo

struct in UnityEngine.Rendering

切换到手册

描述

This structure contains the information to perform shadow caster culling for a given light.

变量

projectionTypeThe projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline.
splitRangeThe range of ShadowSplitData to use for this light.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961