Version: 2023.2
言語: 日本語

LightShadowCasterCullingInfo

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

This structure contains the information to perform shadow caster culling for a given light.

変数

projectionTypeThe projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline.
splitRangeThe range of ShadowSplitData to use for this light.

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