The panel serves as the root element where__ UI__(即用户界面,User Interface)让用户能够与您的应用程序进行交互。Unity 目前支持三种 UI 系统。更多信息
See in Glossary hierarchies attach, and renders the UI in the Scene at runtime. How you configure the Panel Settings asset determines how the UI is rendered. It also determines how the UI reacts to input. For example, the panel that’s visually in the front intercepts clicks from the user before the panels that are visually in the back.
You can configure the Panel Settings asset to do the following:
To create a panel: