Version: 2017.1
Deferred Lighting Rendering Path Obsoleto (Legacy)
Requerimientos de Hardware para las Características Gráficas de Unity

Detalles del Vertex Lit Rendering Path

Esta página describe los detalles del Vertex Lit rendering path.

Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated for each vertex.

It’s the fastest rendering path and has the widest hardware support.

Since all lighting is calculated at the vertex level, this rendering path does not support most per-pixel effects: shadows, normal mapping, light cookies, and highly detailed specular highlights are not supported.

Deferred Lighting Rendering Path Obsoleto (Legacy)
Requerimientos de Hardware para las Características Gráficas de Unity
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961