expiration | The number of seconds that AssetBundles may remain unused in the cache. |
bool True when cache clearing succeeded, false if cache was in use.
Removes all AssetBundle and Procedural Material content that has been cached by the current application.
This function is not available to WebPlayer applications that use the shared cache.
See Also: Downloading Asset Bundles, Procedural Materials Caching.
using System.IO; using UnityEngine;
public class Example : MonoBehaviour { void ClearCacheExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");
Caching.AddCache("Cache1"); //Placed in cache list at position 1 Caching.AddCache("Cache2"); //Placed in cache list at position 2 Caching.AddCache("Cache3"); //Placed in cache list at position 3
//Clears all of the caches bool success = Caching.ClearCache();
if (!success) { Debug.Log("Unable to clear cache"); } } }
Web player is not supported from 5.4.0 and beyond.