Version: 2017.2

HorizontalScope

class in UnityEditor

Cambiar al Manual

Descripción

Disposable helper class for managing BeginHorizontal / EndHorizontal.

This is an extension to GUILayout.HorizontalScope. It can be used for making compound controls


Horizontal Compound group.

using UnityEngine;
using UnityEditor;

// Create a Horizontal Compound Button class HorizontalScopeExample : EditorWindow { [MenuItem("Examples/Horizontal scope usage")] static void Init() { var window = GetWindow<HorizontalScopeExample>(); window.Show(); }

void OnGUI() { using (var h = new EditorGUILayout.HorizontalScope("Button")) { if (GUI.Button(h.rect, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); } } }

Variables

rectThe rect of the horizontal group.

Constructores

EditorGUILayout.HorizontalScopeCreate a new HorizontalScope and begin the corresponding horizontal group.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961