public bool isReadable ;

Descripción

Returns state of the Read/Write Enabled checkbox when model was imported.

For a dynamic Mesh created from script, always returns true.

Meshes not marked readable will throw an error on accessing any data arrays from script at runtime. Access is allowed in Unity's Editor outside of the game and rendering loop.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().sharedMesh; print(mesh.isReadable); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961