class in UnityEngine.Networking.NetworkSystem
/
Hereda de:Networking.NetworkSystem.EmptyMessage
Cambiar al ManualThis is passed to handler funtions registered for the SYSTEM_NOT_READY built-in message.
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |