ActivationTrack

class in UnityEngine.Timeline

/

Hereda de:Timeline.TrackAsset

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Descripción

An activation track is a track that can be used to control the active state of a GameObject.

Variables

postPlaybackStateSpecifies what state to leave the GameObject in after the Timeline has finished playing.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.
durationThe playback duration in seconds of the instantiated Playable.
outputsA description of the outputs of the instantiated Playable.
isEmptyDoes this track have any clips?
isSubTrackIs this track a subtrack?
lockedThe local locked state of the track.
lockedInHierarchyThe locked state of a track. (Read Only)
mutedMutes the track, excluding it from the generated PlayableGraph.
outputsA description of the outputs of the instantiated Playable.
parentThe owner of this track.
timelineAssetThe TimelineAsset this track belongs to.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.
CreatePlayableImplement this method to have your asset inject playables into the given graph.
CreateClipCreates a clip on the track with a custom playable asset attached, whose type is specified by T. Throws an InvalidOperationException if the specified type is not supported by the track.
CreateDefaultClipCreates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track.
CreateTrackMixerCreates a mixer used to blend playables generated by clips on the track.
GetChildTracksThe list of subtracks or child tracks attached to this track.
GetClipsReturns an enumerable list of clips owned by the track.

Funciones Protegidas

OnAfterTrackDeserializeOverride this method to receive a callback after Unity deserializes your track.
OnBeforeTrackSerializeOverride this method to receive a callback before Unity serializes your track.
OnCreateClipCalled when a clip is created on a track. Use this method to set default values on a timeline clip, or on it's PlayableAsset.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.
CreateInstanceCrea una instancia de un objeto scriptable.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.

Mensajes

AwakeEsta función se llama cuando el script ScriptableObject empieza.
OnDestroyEsta función se llama cuando el objeto scriptable se destruirá.
OnDisableEsta función se llama cuando el objeto scriptable se va fuera del alcance (scope).
OnEnableEsta función se llama cuando el objeto es cargado.
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