Version: 2020.1
Sprite Shape Renderer
Grid

Tilemap

The Tilemap component is a system which stores and handles Tile Assets for creating 2D levels. It transfers the required information from the Tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D

Download the 2D Tilemap Editor package via the Package Manager, as it is not included in the Unity Editor default installation.

When you create a Tilemap, the Grid component is automatically parented to the Tilemap and acts as a guide when you lay out Tiles onto the Tilemap.

To create, modify, and pick the Tiles for painting onto a Tilemap, use the Tile Palette (menu: Window > 2D > Tile Palette) and its tools. Refer to the documentation on Tile Palette and Painting Tilemaps for more information.

Tilemap property window
Tilemap property window
Propiedad Función
Animation Frame Rate The rate at which Unity plays Tile animations. Increasing or decreasing this changes the speed by the equivalent factor (for example, if you set this to 2, Unity plays Tile animations at double the speed).
Color Select a color to apply as a tint to the Tiles on this Tilemap. Set to white (default color) to have Unity render the Tiles without tint.
Tile Anchor Enter the amount (in cells) along the XYZ axes to offset Tile anchor positions on the Tilemap.
Orientation Select the orientation of Tiles on the Tilemap. Use this if you need to orientate Tiles along a specific plane.
    XY Unity orients Tiles along the XY plane.
    XZ Unity orients Tiles along the XZ plane.
    YX Unity orients Tiles along the YX plane.
    YZ Unity orients Tiles along the YZ plane.
    ZX Unity orients Tiles along the ZX plane.
    ZY Unity orients Tiles along the ZY plane.
    Custom Select this option to enable the custom orientation settings below.
Position Set the position offset of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.
Rotation Set the rotation of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.
Scale Set the scale of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.

Extras 2D en GitHub

You can download examples of scripted Tiles and Brushes from the 2D Extra GitHub repository. Example projects with these scripted GameObjects are available in the 2D Techdemos Github repository. For descriptions of the different scripts and usage information, refer to the README.md for each repository.


  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2D Tilemap Editor is no longer included with the Editor installation and must be downloaded from Package Manager. 2019.2 NewIn20192
  • Isometric Tilemap functionality added in Unity 2018.3 NewIn20183
  • Hexagonal Tilemap functionality added in Unity 2018.2 NewIn20182
  • Tilemaps agregados en 2017.2 NewIn20172
Sprite Shape Renderer
Grid
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961