You can create a new scene template in one of the following ways:
After you create a template, you can edit its properties or create new scenes from it.
Tip: |
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Before you create a template from a scene, create a folder with the name as the scene, and put any assets you want to clone in it. When you create the template, Unity automatically enables the Clone property for those assets. For details, see Editing scene templates. |
You can create empty scene templates and configure them later. An empty template does not appear in the New Scene dialog until you edit its properties to associate a scene asset to it.
To create an empty scene template in the current project folder:
To create an empty scene template in a specific project folder:
Do one of the following:
In the Project window, right-click the folder to open the context menu.
Open the folder in the Project window, and right-click the asset pane to open the context menu.
Select Create > Scene Template.
You can turn any existing scene into a scene template. After you create a template from an existing scene, you might want to edit its properties to specify which of its dependencies Unity clones when you create a new scene from it.
To create a template from an existing scene asset, open the Project window, and do one of the following:
To create a scene template from the current scene, from the menu, select File > Save As Scene Template.
If you have unsaved changes, Unity prompts you to save the scene before it saves the template.
After you create a template from the current scene, you might want to edit its properties to specify which of its dependencies Unity clones when you create a new scene from it.
You can create scene templates from your C# scripts.
To create an empty scene template, use the CreateSceneTemplate method.
SceneTemplate.CreateSceneTemplate(string sceneTemplatePath)
To create a template from an existing scene, use the CreateTemplateFromScene method. Unity automatically associates the scene with the template, and extracts the scene’s dependencies.
SceneTemplate.CreateTemplateFromScene(SceneAsset sourceSceneAsset, string sceneTemplatePath);