Version: 2017.1
public static bool IsReady ();
public static bool IsReady (string placementId);

パラメーター

placementId Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used.

戻り値

bool If the placement is ready.

説明

Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.

関連項目: Show.

using UnityEngine;
#if UNITY_ADS
using UnityEngine.Advertisements;
#endif

public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (Advertisement.IsReady()) { Advertisement.Show(); } #endif } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961