Version: 2017.4

説明

OnBecameVisible はレンダラーが任意のカメラから見えるようになると呼び出されます

This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.

// Enables the behaviour when it is visible

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnBecameVisible() { enabled = true; } }

OnBecameVisible can be a co-routine, simply use the yield statement in the function. When running in the editor, scene view cameras will also cause this function to be called.

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