Version: 2019.4

RenderPipeline

class in UnityEngine.Rendering

マニュアルに切り替える

説明

Defines a series of commands and settings that describes how Unity renders a frame.

変数

disposedReturns true when the RenderPipeline is invalid or destroyed.

Protected 関数

RenderDefines custom rendering for this RenderPipeline.

Static 関数

BeginCameraRenderingCalls the delegate before a camera render begins. Can only be used during SRP rendering.
BeginFrameRenderingCalls the delegate before a camera render begins. Can only be used during SRP rendering.
EndCameraRenderingCalls the delegate after a camera render ends. Can only be used during SRP rendering.
EndFrameRenderingCalls the delegate, used during SRP rendering, after a camera render ends.
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