RenderPipeline

class in UnityEngine.Rendering

매뉴얼로 전환

설명

Defines a series of commands and settings that describes how Unity renders a frame.

변수

disposedReturns true when the RenderPipeline is invalid or destroyed.

보호되는 함수

RenderDefines custom rendering for this RenderPipeline.

정적 함수

BeginCameraRenderingCalls the delegate before a camera render begins. Can only be used during SRP rendering.
BeginFrameRenderingCalls the delegate before a camera render begins. Can only be used during SRP rendering.
EndCameraRenderingCalls the delegate after a camera render ends. Can only be used during SRP rendering.
EndFrameRenderingCalls the delegate, used during SRP rendering, after a camera render ends.
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