Version: 2022.3
언어: 한국어

RenderPipeline

class in UnityEngine.Rendering

매뉴얼로 전환

설명

Defines a series of commands and settings that describes how Unity renders a frame.

변수

disposedReturns true when the RenderPipeline is invalid or destroyed.

Public 함수

ProcessRenderRequestsExecutes RenderRequests submitted using Camera.SubmitRenderRequests.

보호되는 함수

IsRenderRequestSupportedReturns true when the active render pipeline supports the RenderRequest type.
RenderEntry point method that defines custom rendering for this RenderPipeline.

정적 함수

BeginCameraRenderingCalls the RenderPipelineManager.beginCameraRendering delegate.
BeginContextRenderingCalls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates.
BeginFrameRenderingCalls the RenderPipelineManager.beginFrameRendering delegate.
EndCameraRenderingCalls the RenderPipelineManager.endCameraRendering delegate.
EndContextRenderingCalls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates.
EndFrameRenderingCalls the RenderPipelineManager.endFrameRendering delegate.
SubmitRenderRequestSubmit a renderRequest.
SupportsRenderRequestQuery the active render pipeline to check support for the given RequestData type.
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