Version: 2020.1
言語: 日本語
public int bounces ;

説明

Specifies the maximum number of bounces that the Progressive Lightmapper computes for each light ray. (Editor only).

A higher number of bounces results in more realistic lighting, but results in longer bake times.

The range is 0 to 4. The default value is 2.

This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Bounces property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset, [wiki:progressive-lightmapper|The Progressive Lightmapper]].

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