Version: 2020.1
言語: 日本語

PresetType

struct in UnityEditor.Presets

マニュアルに切り替える

説明

Stores a type to which a Preset can be applied.

Only classes that inherit from UnityEngine.Object are represented by a PresetType.

This structure is used instead of Type because some native C++ types in Unity are not exposed to managed C# for optimization reasons.

Public 関数

GetManagedTypeNameRetrieves a human readable namespace and the name of the target class, regardless of whether it's a managed C# class or a native C++ class.
IsValidChecks whether a PresetType corresponds with a valid native or managed class.
IsValidDefaultChecks whether a PresetType can be used within the DefaultPreset system.
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