Version: 2020.1
言語: 日本語

ReadHandle

struct in Unity.IO.LowLevel.Unsafe

マニュアルに切り替える

説明

You can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.

変数

JobHandleJobHandle that completes when the read operation completes.
StatusCurrent state of the read operation.

Public 関数

DisposeDisposes the ReadHandle. Use this to free up internal resources for reuse.
IsValidCheck if the ReadHandle is valid.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961