Version: 2020.3
言語: 日本語

ReadHandle

struct in Unity.IO.LowLevel.Unsafe

マニュアルに切り替える

説明

You can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.

変数

JobHandleJobHandle that completes when the read operation completes.
StatusCurrent state of the read operation.

Public 関数

DisposeDisposes the ReadHandle. Use this to free up internal resources for reuse.
IsValidCheck if the ReadHandle is valid.
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