Version: 2020.3
言語: 日本語

ObjectIdentifier

struct in UnityEditor.Build.Content

マニュアルに切り替える

説明

Struct that identifies a specific object project wide.

Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

変数

filePathThe file path on disk that contains this object. (Only used for objects not known by the AssetDatabase).
fileTypeType of file that contains this object.
guidThe specific asset that contains this object.
localIdentifierInFileThe index of the object inside a serialized file.

Public 関数

EqualsReturns true if the objects are equal.
GetHashCodeGets the hash code for the ObjectIdentifier.
ToStringReturns a nicely formatted string for this ObjectIdentifier.

Static 関数

ToInstanceIDTries to return the InstanceID that represents this ObjectIdentifier.
ToObjectTries to find, load, and return the Object that represents this ObjectIdentifier.
TryGetObjectIdentifierTries to convert a persistent Object into an ObjectIdentifier.

Operator

operator !=Returns true if the ObjectIdentifiers are different.
operator <Returns true if the first ObjectIdentifier is less than the second ObjectIdentifier.
operator ==Returns true if the ObjectIdentifiers are the same.
operator >Returns true if the first ObjectIdentifier is greater than the second ObjectIdentifier.
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