Version: 2020.3
言語: 日本語
public static int reflectionBounces ;

説明

反射の回数にはその他の反射が含まれています。

Defines in how many passes reflections are calculated. In a given pass, the Scene is rendered into a cubemap with the reflections calculated in the previous pass applied to reflective objects.

If set to 1, the Scene will be rendered once, which means that a reflection will not be able to reflect another reflection and reflective objects will show up black, when seen in other reflective surfaces.

If set to 2, the Scene will be rendered twice and reflective objects will show reflections from the first pass, when seen in other reflective surfaces.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961