実行時のシーン管理
| sceneCount | The total number of currently loaded Scenes. | 
| sceneCountInBuildSettings | Number of Scenes in Build Settings. | 
| CreateScene | Create an empty new Scene at runtime with the given name. | 
| GetActiveScene | Gets the currently active Scene. | 
| GetSceneAt | Get the Scene at index in the SceneManager's list of loaded Scenes. | 
| GetSceneByBuildIndex | Get a Scene struct from a build index. | 
| GetSceneByName | Searches through the Scenes loaded for a Scene with the given name. | 
| GetSceneByPath | Searches all Scenes loaded for a Scene that has the given asset path. | 
| LoadScene | Loads the Scene by its name or index in Build Settings. | 
| LoadSceneAsync | Loads the Scene asynchronously in the background. | 
| MergeScenes | This will merge the source Scene into the destinationScene. | 
| MoveGameObjectToScene | Move a GameObject from its current Scene to a new Scene. | 
| SetActiveScene | Set the Scene to be active. | 
| UnloadSceneAsync | Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager. | 
| activeSceneChanged | Subscribe to this event to get notified when the active Scene has changed. | 
| sceneLoaded | Add a delegate to this to get notifications when a Scene has loaded. | 
| sceneUnloaded | Add a delegate to this to get notifications when a Scene has unloaded. |