Provide various options to control the behavior of BuildPipeline.BuildPlayer.
| assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). | 
| extraScriptingDefines | User-specified preprocessor defines used while compiling assemblies for the player. | 
| locationPathName | 成果物の保存先のパス | 
| options | ビルドしたプレイヤーを実行するか、などの追加の BuildOptions | 
| scenes | The Scenes to be included in the build. | 
| subtarget | The Subtarget to build. | 
| target | ビルドする BuildTarget | 
| targetGroup | The BuildTargetGroup to build. |