Version: 2021.3
言語: 日本語

ShadowDrawingSettings

struct in UnityEngine.Rendering

マニュアルに切り替える

This structure describes which shadow light to render (lightIndex) with what split settings (splitData).

関連項目: ShadowSplitData.

変数

cullingResultsCulling results to use.
lightIndexThe index of the shadow-casting light to be rendered.
objectsFilterSpecifies the filter Unity applies to GameObjects that it renders in the shadow pass.
splitDataThe split data.
useRenderingLayerMaskTestSet this to true to make Unity filter Renderers during shadow rendering. Unity filters Renderers based on the Rendering Layer Mask of the Renderer itself, and the Rendering Layer Mask of each shadow casting Light.

コンストラクタ

ShadowDrawingSettingsCreate a shadow settings object.
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